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Information up-to-date as of v.1.4.3.0

Alchemy is unlocked initially, and allows users to create items to benefit certain aspects of their game/stats.

The player will 'purify' some mysterious water, and then use that water to create items using other materials on a per item basis.

Alchemy can be located in the main tab 'CRAFT' then under the Alchemy 'tickbox'.


How do I use Alchemy?[]

By default, players will have only the 1st tier open - '1 ml'. The tiers are listed via the tabs across the top of the Alchemy screen.

The 'charge bar' players see is automatic, and each time it fills the player will gain one full vial (later called cups, bottles, barrels etc). To start the player can only fill one vial at a time, which is indicated to the right of the charge bar (by default showing 0/1 or 1/1 when full). The charge bar will oly fill up on the tier you currently have selected, by default, without the required Epic Shop purchase

The player can then use that vial to make one of the items in the squares below (such as Monster Energy). Each item made will use the full vial, putting you back at 0/1, where the charge bar starts again and refills a vial.

When a player is at full 'storage' in the tier - so 1/1 for example - no more vials will fill. But the '+' icon will now light up, indicating it can be pressed. This will increase that tiers storage max (pressing + when at 1/1 will put the player at 0/2, pressing + at 2/2 will put player at 0/3 etc).

When the player expands the storage of a tier from 9/9 (putting them at 0/10) the next tier will open, along with its new items.

This will reset on rebirth

How do I get more 'Purify Mysterious Water' speed?[]

There are various ways within the game, including upgrades from Prestige Points, Slime Bank and Dark Rituals, but the primary method will be crafting and using the item called 'Monster Energy'. Each one of these you make and use will increase your purifying speed by a certain amount for that rebirth.

What about AP and item unlocks?[]

AP (Alchemy Points) are earned for every item you USE. The amount of AP will depend on the item, and the quality - this will be labelled on the item tooltip. Especially high qualities of 95 or greater, give more AP.

You can spend AP on perm stat bonuses (near the bottom of the alchemy screen, above inventory) but this gives a very low return for cost currently and is not recommended other than very early game, and even then not much. (v1.0.6.2)

You can also use AP to unlock new items in tiers, which is the primary function. Most items will need unlocking, using the AP listed when you hover over the ?? icon. The cost for unlock are listed in the table below.

IMPORTANT NOTE: Each item only needs unlocking once, as it is technically the same item even if it appears in different tiers. So for example, Capsule of Strength will only ever need unlocking once, in whatever tier you choose (usually it will be the earliest tier, but not always) The cost to unlock does not change, regardless of what tier you choose to unlock from.


Purchases and Upgrades[]

EPIC SHOP

Multi-Purify Mysterious Water - 2500 EC - Allow the 'charge'/'fill' bar to charge up across all unlocked tiers at once, regardless on which tier you have currently selected.

Auto Expansion of Alchemy - 6500 EC - Will automatically expand each tiers 'storage', effectively removing the need for the player to hit the '+' icon each time. Will only ever increase to your manually reached maximum (you reach tier 1m L 5/5 it will turn itself off after reaching that point, and player needs to resume manually thereafter)


SLIME BANK

Purification Master - Will increase base purify water speed by xx% each time max storage is expanded, in the same tier (5/5 -> 0/6 etc) or when a new tier is unlocked (10 mL -> 100 mL etc).


PRESTIGE POINTS

Alchemy - Straight increase in % to purify water speed


SPIRIT ESSENCE

Alchemy Point - Allows you to keep x% of your total earned AP during the previous reincarnation. Caps out at 100%.

Alkahest'ish - Adds 0.25mL *lvl to your base/starting Purify speed. Caps out at 50mL p/s (lvl 200)


Recipes[]

Item information is listed in the table below, giving costs and other details. The list was initially fleshed out using Verkade's Google Sheet

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 1-5 Increases Mysterious Water by some amount. MonsterFluid x1 -
Stone Water Stone Water 5 AP 1-10 Increase Stone Production by 300% for xxx seconds. MonsterFluid x5
10000 Stone
Yes
Crystal Water Crystal Water 5 AP 1-10 Increase Crystal Production by 300% for xxx seconds. MonsterFluid x5

10000 Crystal

Yes
Leaf Water Leaf Water 5 AP 1-10 Increase Leaf Production by 300% for xxx seconds. MonsterFluid x5

10000 Leaf

Yes
Nitro Generator Nitro Generator - 1-3 Charge Nitro for xxx MonsterFluid x 10 -

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 6-15 Increases Mysterious Water by some amount. Monster Fluid x5 -
Stone Water Stone Water - 11-30 Increase Stone Production by 300% for xxx seconds. Monster Fluid x20

1m Stone

Yes
Crystal Water Crystal Water - 11-30 Increase Crystal Production by 300% for xxx seconds. Monster Fluid x20

1m Crystal

Yes
Leaf Water Leaf Water - 11-30 Increase Leaf Production by 300% for xxx seconds Monster Fluid x20

1m Leaf

Yes
Gold Water Golden Water 1000 AP 1-20 Gold Gain by xxx for 30 seconds. Monster Fluid x30

GoldenShard x1

Yes
EXP Water EXP Water 2000 AP 1-20 EXP Gain by xxx for 30 seconds. Monster Fluid x30

PoisonShard x1

Yes
Spicy Potion Spicy Potion 5000 AP 1-10 Increase Speed by 100000 for some seconds. Herb x5

RedChilli x1

No
HP Potion HP Potion 3000 AP 1-15 Heal HP by some amount. Herb x3

Berry x1

-
MP Potion MP Potion 5000 AP 1-15 Restore MP by some amount. Herb x3

MagicSeed x1

-
Strength Capsule Capsule of Strength 500 AP 1-5 Increase Attack by 25% for some seconds. AcidicGoopx1 Yes
Intelligence Capsule Capsule of Intelligence 500 AP 1-5 Increase M.Atttack by 25% for some seconds. BatFeetx1 Yes
Defence Capsule Capsule of Defense 500 AP 1-5 Increase Defense and M.Defense by 25% for some seconds. SpiderLeg x1 Yes

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 16-50 Increases Mysterious Water by some amount. Monster Fluid x10 -
Stone Water Stone Water - 31-70 Increase Stone Production by 300% for xxx seconds. Monster Fluid x100

1b Stone

Yes
Crystal Water Crystal Water - 31-70 Increase Crystal Production by 300% for xxx seconds. Monster Fluid x100

1b Crystal

Yes
Leaf Water Leaf Water - 31-70 Increase Leaf Production by 300% for xxx seconds Monster Fluid x100

1b Leaf

Yes
Gold Water Golden Water - 21-50 Gold Gain by xxx for 30 seconds. Monster Fluid x100

GoldenShard x5

Yes
EXP Water EXP Water - 21-50 EXP Gain by xxx for 30 seconds. Monster Fluid x100

PoisonShard x5

Yes
Nitro Generator Nitro Generator - 1-100 Charge Nitro for xxx Monster Fluid x50

RedChili x3

-
Spicy Potion Spicy Potion - 11-50 Increase Speed by 100000 for some seconds. Herb x10

Red Chili x3

No
HP Potion HP Potion - 16-100 Restore HP by some amount. Herb x10

Berry x5

-
MP Potion MP Potion - 16-100 Restore MP by some amount. Herb x10

MagicSeed x5

-
Cure Capsule Cure Capsule 7500 AP 1-20 Remove all debuffs and receive +20% debuff resistance for some seconds. Herb x15

Berry x5

MagicSeed x5

-
Strength Capsule Capsule of Strength - 6-70 Increase Attack by 25% for some seconds. RelicStone x10

AcidicGoop x5

Yes
Intelligence Capsule Capsule of Intelligence - 6-70 Increase M.Atttack by 25% for some seconds. CarvedIdol x10

BatFeet x5

Yes
Defence Capsule Capsule of Defense - 6-70 Increase Defense and M.Defense by 25% for some seconds. RelicStone x5

CarvedIdol x5 SpiderLeg x5

Yes
Trap Trap 10000 AP 1-30 Right click to capture monster except challenge bosses. Capture chance increases as monster's HP decreases. 10000 Gold

SpiderSilk x1

-

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 51-75 Increases Mysterious Water by some amount. MonsterFluid x25 -
Stone Water Stone Water - 71-100 Increase Stone Production by 300% for some seconds. MonsterFluid x250

RelicStone x20

FrostShard x3

Yes
Crystal Water Crystal Water - 71-100 Increase Crystal Production by 300% for some seconds. MonsterFluid x250

CarvedIdol x20

LightningShard x3

Yes
Leaf Water Leaf Water - 71-100 Increase Leaf Production by 300% for some seconds. MonsterFluid x250

RelicStone x10

CarvedIdol x10

NatureShard x3

Yes
Gold Water Golden Water - 51-100 Gold Gain by some amount for 30 seconds. Monster Fluid x300

GoldenShard x10

Yes
EXP Water EXP Water - 51-100 EXP Gain by some amount for 30 seconds. MonsterFluid x300

PoisonShard x10

Yes
Spicy Potion Spicy Potion - 51-100 Increase Speed by 100.000 for some seconds. Herb x30

Red Chili x5

No
Minor HP Minor Salve of Healing 30000 AP 1-50 Heal HP by some amount. Herb x50

Berry x25

OozeStainedCloth x25

-
Minor MP Minor Salve of MP 30000 AP 1-50 Restore MP by some amount. Herb x50

MagicSeed x25

BatPelt x25

-
Cure Capsule Cure Capsule - 1-100 Remove all debuffs and receive +20% debuff resistance for some seconds. Herb x30

Berry x10

MagicSeed x10

-
Strength Capsule Capsule of Strength - 71-100 Increase Attack by 25% for some seconds. RelicStone x30

AcidicGoop x10

OilOfSlime x50

Yes
Intelligence Capsule Capsule of Intelligence - 71-100 Increase M.Atttack by 25% for some seconds. CarvedIdol x30

BatFeet x10

BatTooth x50

Yes
Defence Capsule Capsule of Defense - 71-100 Increase Defense and M.Defense by 25% for some seconds. RelicStone x15

CarvedIdol x15

SpiderLeg x10

SpiderFang x50

Yes
Trap Trap - 1-100 Right click to capture monster except challenge bosses. Capture chance increases as monster's HP decreases. 10000 Gold

SpiderSilk x1

-

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 76-100 Increases Mysterious Water by some amount. MonsterFluid x50 -
Spicy Monster Energy 50000 AP 1-100 Increase Purify Mysterious Water speed by xxx% for some seconds. MonsterFluid x150

RedChili x1

Yes
Nitro Generator Nitro Generator - 51-100 Charge Nitro by some amount. MonsterFluid x100

RedChili x5

-
Minor HP Minor Salve of Healing - 26-75 Heal HP by some amount. Herb x70

Berry x35

OozeStainedCloth x35

GooeySludge x10

-
Minor MP Minor Salve of MP - 26-75 Restore MP by some amount. Herb x70

MagicSeed x35

BatPelt x35

BatWing x10

-
Drop Salve Minor Salve of Drop 100k AP 1-100 Increase Drop Chance by 100% for some seconds. Herb x50

Berry x100

MagicSeed x100

FairyCoin x1

Yes
Tinctures Minor Weakening Tincture S 10000 AP 1-100 Reduce the difficulty of Slime King Challenge Boss by some levels. BlackPearl x1

FlameShard x5

-
Tinctures Minor Weakening Tincture G 50000 AP 1-100 Reduce the difficluty of Golem Challenge Boss by some levels. BlackPearl x1

FlameShard x5

-
Tinctures Minor Weakening Tincture D 100k AP 1-100 Reduce the difficulty of Deathpider Challenge Boss by some levels. BlackPearl x1

FlameShard x5

-
Tinctures Minor Weakening Tincture F 250k AP 1-100 Reduce the difficulty of Fairy Queen Challenge Boss by some levels. BlackPearl x1

FlameShard x5

-
Tinctures Minor Weakening Tincture B 500k AP 1-100 Reduce the difficulty of Bananoon Challenge Boss by some levels. BlackPearl x1

FlameShard x5

-
Tinctures Minor Weakening Tincture O 1m AP 1-100 Reduce the difficulty of Octobaddie Challenge Boss by some levels. BlackPearl x1

FlameShard x5

-

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 90-100 Increases Mysterious Water by some amount. MonsterFluid x100 -
Spicy Monster Energy Spicy Monster Energy - 51-100 Purify Mysterious Water by some percentage for some seconds. MonsterFluid x150

RedChili x3

Yes
Alchemy Scroll Knowledge of Alchemy 777 AP 1-100 Gain some Alchemy Points MonsterFluid x500

RelicStone x250 CarvedIdol x250 AncientCoin x25

-
Resource Elixir 1M AP 1-50 Increase all resource production by some amount for 30 seconds. FrostCrystal x1

LightningCrystal x1

NatureCrystal x1

AncientCoin x1

Yes
Minor HP Minor Salve of Healing - 51-100 Heal HP by some amount. Herb x100

Berry x50

OozeStainedCloth x50

GooeySludge x15

-
Minor MP Minor Salve of MP - 51-100 Restore MP by some amount. Herb x100

MagicSeed x50

BatPelt x50

BatWing x15

-
Drop Salve Minor Salve of Drop - 31-100 Increase Drop Chance by 100% for some seconds. Herb x100

Berry x200

MagicSeed x200

FairyCoin x5

Yes

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 95-100 Increases Mysterious Water by some amount. MonsterFluid: 200 -
Spicy Monster Energy Spicy Monster Energy - 81-100 Purify Mysterious Water by some percentage for some seconds. MonsterFluid: 150

RedChilli: 5

Yes
Resource Elixir - 31-80 Increase all resource production by some amount for 30 seconds. FrostCrystal: 2

LightningCrystal: 2

NatureCrystal: 2

AncientCoin: 2

Yes
Nitro Generator Nitro Generator - 71-100 Charge Nitro by some amount. MonsterFluid: 100

RedChili: 5

FlameCrystal: 1

-
Slime Scroll Knowledge of Slime Bank 150k AP 1-100 Increase Slime Coin Efficiency by 100% for some seconds. Gold: 50000

AncientCoin: 25

FairyCoin: 25

Yes
Major Salve HP Major Salve of Healing 100k AP 1-100 Heal HP by some percent. Herb: 200

Berry: 100

OozeStainedCloth: 100

GooeySludge: 30

-
Major Salve of MP 100k AP 1-100 Restore MP by some percent. Herb: 200

MagicSeed: 100

BatPelt: 100

BatWing: 30

-
Drop Salve Minor Salve of Drop - 71-100 Increase Drop Chance by 100% for some seconds. Herb: 200

Berry: 400

MagicSeed: 400

FairyCoin: 5

Yes

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Monster Flluid Monster Energy - 100-100 Increases Mysterious Water by some amount. MonsterFluid: 1000 -
Spicy Monster Energy Spicy Monster Energy - 95-100 Purify Mysterious Water by some percentage for some seconds. MonsterFluid: 150

RedChilli: 20

Yes
Resource Elixir - 51-100 Increase all resource production by some amount for 30 seconds. FrostCrystal: 5

LightningCrystal: 5

NatureCrystal: 5

AncientCoin: 5

Yes
Major Salve HP Major Salve of Healing - 51-100 Heal HP by some percent. Herb: 500

Berry: 250

OozeStainedCloth: 250

GooeySludge: 75

-
Major Salve of MP - 51-100 Restore MP by some percent. Herb: 500

MagicSeed: 250

BatPelt: 250

BatWing: 75

-
Tinctures Minor Weakening Tincture S - 31-100 Reduce the difficulty of Slime King Challenge Boss by some levels. BlackPearl: 2

FlameShard: 10

-
Tinctures Minor Weakening Tincture G - 31-100 Reduce the difficluty of Golem Challenge Boss by some levels. BlackPearl: 2

FlameShard: 10

-
Tinctures Minor Weakening Tincture D - 31-100 Reduce the difficulty of Deathpider Challenge Boss by some levels. BlackPearl: 2

FlameShard: 10

-
Tinctures Minor Weakening Tincture F - 31-100 Reduce the difficulty of Fairy Queen Challenge Boss by some levels. BlackPearl: 2

FlameShard: 10

-
Tinctures Minor Weakening Tincture B - 31-100 Reduce the difficulty of Bananoon Challenge Boss by some levels. BlackPearl: 2

FlameShard: 10

-
Tinctures Minor Weakening Tincture O - 31-100 Reduce the difficulty of Octobaddie Challenge Boss by some levels. BlackPearl: 2

FlameShard: 10

-

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Nitro Generator NitroGenerator - 81-100 Charge Nitro by some amount. MonsterFluid: 100

RedChilli: 5

FlameCrystal: 1

-
Elixir of Strength 1M AP 1-100 Increase ATK by 50-10000% for x secs Monster Fluid: 500

GoldenShard: 1

Y
Elixir of Intelligence 1M AP 1-100 Increase MATK by 50-10000% for X secs Monster Fluid: 500

FairyQueenDust: 1

Y

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Slime Scroll Knowledge of Slime Bank - 80-100 Increase Slime Coin Efficiency by 100% for some seconds. Gold: 300000

AncientCoin: 50

FairyCoin: 50

BlackPearl: 1

Yes
Elixir of Strength - 51-100 Increase ATK by 50-10000% for x secs Monster Fluid: 1000

GoldenShard: 1

Y
Elixir of Intelligence - 51-100 Increase MATK by 50-10000% for X secs Monster Fluid: 1000

FairyQueenDust: 1

Y

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Nitro Generator NitroGenerator - 51-100 Charge Nitro by some amount. MonsterFluid: 200

RedChilli: 10

FlameCrystal: 3

-
Elixir of Strength - 81-100 Increase ATK by 50-10000% for x secs Monster Fluid: 2000

GoldenShard: 1

Y
Elixir of Intelligence - 81-100 Increase MATK by 50-10000% for X secs Monster Fluid: 2000

FairyQueenDust: 1

Y
Tinctures Minor Weakening Tincture S - 51-100 Reduce the difficulty of Slime King Challenge Boss by some levels. BlackPearl: 3

FlameShard: 15

FlameCrystal: 1

-
Tinctures Minor Weakening Tincture G - 51-100 Reduce the difficluty of Golem Challenge Boss by some levels. BlackPearl: 3

FlameShard: 15

FlameCrystal: 1

-
Tinctures Minor Weakening Tincture D - 51-100 Reduce the difficulty of Deathpider Challenge Boss by some levels. BlackPearl: 3

FlameShard: 15

FlameCrystal: 1

-
Tinctures Minor Weakening Tincture F - 51-100 Reduce the difficulty of Fairy Queen Challenge Boss by some levels. BlackPearl: 3

FlameShard: 15

FlameCrystal: 1

-
Tinctures Minor Weakening Tincture B - 51-100 Reduce the difficulty of Bananoon Challenge Boss by some levels. BlackPearl: 3

FlameShard: 15

FlameCrystal: 1

-
Tinctures Minor Weakening Tincture O - 51-100 Reduce the difficulty of Octobaddie Challenge Boss by some levels. BlackPearl: 3

FlameShard: 15

FlameCrystal: 1

-

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
Elixir of Strength - 99-100 Increase ATK by 50-10000% for x secs Monster Fluid: 10000

GoldenShard: 1

Y
Elixir of Intelligence - 99-100 Increase MATK by 50-10000% for X secs Monster Fluid: 10000

FairyQueenDust: 1

Y

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
X X X X X X X

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Image Name Unlock cost Quality Range Description Materials to make Stacks?
X X X X X X X

Alchemy Efficiency Figures - Version 1.4.3.0[]

Monster Energy

Google Sheet - by Wargod : https://docs.google.com/spreadsheets/d/1Vnq2QO1m56BxCOy1Xck7p5dYJi6vnWx5dguqThQZj1k/edit#gid=0

Monsterfluideff

10L monster energy is the most efficient way to convert fluid to water/second

Before unlocking 10L, use the hihghest you've unlocked, other than 1L, which is less efficient than 100mL. (*Assuming all quality got equal chance in their tiers, and ignoring time to purify water, button clicking and time wasted due to water hitting cap.)


Alchemy Formula - not checked since v.1.0.3[]

Formula for the remaining potions, i tried to get as many as possible. Some potions get massive buff at quality 90+ or 95+.


Resource Water

(First appear at 1ml)

  • 300% increase for [(Int(Quality / 5) + 1) * 5] seconds


Nitro Generator

(First Appear at 1ml)

  • For 1 - 89: + (Quality x 5) seconds
  • For 90 - 99: + (500 + (Quality - 90) * 50) seconds
  • For 100: + 2000 seconds


Golden Water

(First appear at 10ml)

  • (Quality x 1) gold for 30 seconds


EXP Water

(First appear at 10ml)

  • (Quality x 10) exp for 30 seconds


Spicy Potion

(First appear at 10ml)

  • 100k Speed for (Quality x 5) seconds


Capsule of Str/Int/Def

(First appear at 10ml)

  • 25% Stats for (Quality x 3, Minimum of 15) seconds


Cure Capsule

(First appear at 100ml)

  • 20% Debuff resist for (Quality x 6) seconds


Spicy Monster Energy

(First appear at 10L)

  • 1 - 90: + [(Int(Quality/25) + 1) * 100]% mysterious water for (Quality x 1, Min 30 & Max 90) seconds
  • 91 - 95: 500% for 90 seconds
  • 96 - 99: [(5 + (Quality - 95)) * 100] % for 90 seconds
  • 100: 2000% for 90 seconds


Boss Weakening Potion

(First appear at 10L)

  • 1-95: Reduce (Int (Quality / 5) + 1) Level of selected boss
  • (Unconfirmed for 96: 96-99: Reduce [(20 + (Quality - 95)) * 5] levels (Gain (Q-95) * 250 alchemy points))
  • 97: Reduce 30 levels (500 AP)
  • 98: Reduce 35 levels (750 AP)
  • 99: Reduce 40 levels (1000 AP)
  • 100: Reduce 50 levels of selected boss (3000 AP)


Minor Salve of Drop

(First appear at 10L)

  • 1-100: Drop chance + 100% for (Quality * 10) seconds.
  • 1-95: Alchemy Points = Quality
  • 100: 3000 AP.

Resource Elixir

(First appear at 100L)

  • [(Int(Quality/10) - (1 if 2nd digit is 0)) 100 Quality]% for 30 seconds


Eg. 60 = ((6 - 1) 100 60) = 30000%

61 = (6 100 61) = 36600%

AP Scroll

(First appear at 100L)

  • For normal: + [(Quality * 10) + Quality] AP
  • For multiple of 11: + (1000 + Quality) AP
  • 1 - 94: + [(Quality * 50) + Quality] AP
  • 95: 5000 + 150 AP
  • 96: 8000 + 300 AP
  • 97: 11500 + 500 AP
  • 98: 15500 + 750 AP
  • 99: 20000 + 1000 AP
  • 100: 25000 + 250 AP


SC Scroll

(First appear at 1kL)

  • 100% for (Quality x 10) seconds
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